New Delhi: ICAR with its National Agricultural Higher Education Project and Crop Science Division is organizing Hackathon 3.0 ‘KRITAGYA on promoting ‘speed breeding for crop improvement’.
Promoting to Prime Minister Shri Narendra Modi through National Education Policy-2020, this program will provide an opportunity to students/faculties/entrepreneurs/innovators and others to showcase innovative approaches and technology solutions to promote innovation for crop improvement.
According to Dr. Rakesh Chandra Agrawal, Deputy Director General (Agricultural Education) and National Director, National Agricultural Higher Education Project (NAHEP), the definition of KRITAGYA is KRI for Krishi meaning Agriculture, TA for Taknik meaning Technology and GYA for Gyan meaning Knowledge. In this competition, students, faculty and innovators/entrepreneurs from any university/technical institute across the country can apply and participate in the program as a group. The participating group shall consist of maximum 4 participants, with not more than one faculty and / or more than one innovator or entrepreneur. Participating students can collaborate with local start-ups, students from technology institutes and can win up-to INR 5 Lakhs. The registration for event shall take place till 26thSeptember 2022.
Under the guidance of the Union Minister of Agriculture and Farmers Welfare, Shri Narendra Singh Tomar, such initiatives will give impetus to the desired rapid results in the crop sector with the ability to learn, innovation and solutions, employability and entrepreneurship. It will also encourage greater adoption of technology enabled solutions in the country.
During 2020-21 and 2021-22 NAHEP in association with Agricultural Engineering and Animal Science Divisions of The Indian Council of Agricultural Research (ICAR) organized Hackathon 1.0 and 2.0 to promote the innovation in Farm Mechanization and in Animal Science, respectively. The events witnessed immense participation across the country where more than 784 teams i.e., 3,000 participants actively participated in hackathon 1.0 and more than 269 teams participated in hackathon 2.0.